04/05/2012

Terrain modelling

I decided to model an environment (terrain) for my glider to fly around. To do this I created a plane which I made a smoke map and incresed the size to 185, once I did this I added a displace modifier to it and increased the strength to 400 to create a terrain texture.


Once I did this I created another plane which I made into water and added to the terrain to make it look like a lake. I also added a grass texture to the terrain to make it look like hillsides.


I also added a sewer pipe which will have water flowing out of it in my animation. I feel this has created a nice environment for my glider to fly around and has taught me usefull techniques for creating environments.

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